옴디아가 최근 발표한 ‘Spatial Computing: Cloud and Edge’에 따르면 글로벌 공간 컴퓨팅(spatial computing) 시장은 2024년 45억달러에서 2029년까지 100억 달러를 초과할 것으로 예상됐다.
Utilization of XR, robotics, digital twin, game development, etc.
Spatial computing, which can seamlessly merge the physical and virtual worlds, is expected to experience rapid growth in the future due to the development of cloud and artificial intelligence.
According to Omdia's recent report, 'Spatial Computing: Cloud and Edge', the global spatial computing market is expected to grow from $4.5 billion in 2024 to over $10 billion by 2029.
Spatial computing refers to all related processes, including human interaction, by integrating digital data with the physical world.
Spatial computing is revolutionizing businesses by enabling users to seamlessly merge the physical and virtual worlds, redefining how data, objects, and users interact.
Traditionally, spatial computing has been a process that requires very high computational power, but with the development of cloud infrastructure and edge computing technology, the use of spatial computing is increasing.
Spatial computing is primarily used in extended reality (XR), robotics, digital twins, and game development.
Major technology vendors including Google, Microsoft, Apple, Meta, and Qualcomm are working to bring spatial computing technologies to a variety of edge devices.
Premium XR devices like the Apple Vision Pro demonstrate the potential of on-device spatial computing.
Qualcomm is launching XR devices (Snapdragon X) as a follow-up to its $100 million Snapdragon Metaverse Fund.Announced multiple chipset platforms for robotics (R2 Gen 2 and AR1 Gen 1) and Robotics (Robotics RB6 Platform).
Google and Meta's software development kit (SDK) updates are giving Android application developers a boost.
However, spatial computing is still in its early stages, and spatial computing technology providers are known to have challenges such as improving chipset efficiency, embracing domain-specific generative AI, building an ecosystem, and promoting open standards.