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KT Launches Service for Unlimited Access to High-Spec Blockbuster Games
You can enjoy games stored on a server on a 5G phone without a PC or console.
Enhance immersion with a thumb-sized detachable mini joystick
High-spec blockbuster games that were previously only available on PC or console can now be enjoyed on smartphones.
▲ KT has launched a 5G streaming game service that allows users to enjoy high-spec games on 5G smartphones. <Photo=KT>
KT launched a 5G streaming game service that allows users to access and enjoy games stored on a server without downloading through a 5G network characterized by ultra-high speed and ultra-low latency, and unveiled it for the first time on the 20th at Cafe Bot, a Hip Place near Seongsu Station.
It has become possible to enjoy high-spec games with overwhelming graphics anytime, anywhere, using only a smartphone, without a PC or console (a home gaming device connected to a TV).
The service introduced this time applies a subscription model to 5G streaming games, allowing users to access desired content unlimitedly for a monthly fee. It is a shift in perception from the method of purchasing games to a subscription model.
KT plans to officially launch its 5G streaming game service in March 2020 after discovering content suitable for streaming games following a two-month free trial period.
In addition, we plan to build a 5G streaming game service on a Windows-based open platform together with Ubitus, a Taiwanese streaming solution company, to secure openness and diversity in content supply.
In addition, a thumb-sized mini joystick, jointly developed with Motion Queen to enhance game control accuracy and immersion, is introduced to provide a gaming environment optimized for mobile. When the mini joystick is attached to a smartphone, users can enjoy games without connecting to power or Bluetooth, and the virtual controller on the game screen can be adjusted to three different sizes.
The 5G streaming game service is a subscription-based service that allows users to install an app on their smartphone and use their KT.com ID without a separate account, eliminating the need to purchase console and PC games separately, which typically cost between 20,000 and 60,000 won per title. KT plans to contribute to the revitalization of the streaming game market through this initiative.
Lee Pil-jae, Vice President of KT’s Marketing Division, stated, “Innovation in 5G services will begin with streaming games,” adding, “We will do our utmost to enhance customer satisfaction by providing customers with exceptional graphics and an innovative mobile gaming environment through 5G streaming games, while simultaneously leveraging the advantages of an open platform to secure diverse game content.”
Meanwhile, streaming games are attracting attention as a major market that will change the landscape of 5G services. As response speed is critical for games, they are emerging as the next streaming content following music and video by combining with 5G networks, which are characterized by ultra-high speed, ultra-low latency, and large capacity.
Global market research firm IHS Markit projected that the cloud gaming market size would grow approximately sixfold from $387 million in 2018 to $2.5 billion in 2023.
You can enjoy games stored on a server on a 5G phone without a PC or console.
Enhance immersion with a thumb-sized detachable mini joystick
High-spec blockbuster games that were previously only available on PC or console can now be enjoyed on smartphones.

▲ KT has launched a 5G streaming game service that allows users to enjoy high-spec games on 5G smartphones. <Photo=KT>
KT launched a 5G streaming game service that allows users to access and enjoy games stored on a server without downloading through a 5G network characterized by ultra-high speed and ultra-low latency, and unveiled it for the first time on the 20th at Cafe Bot, a Hip Place near Seongsu Station.
It has become possible to enjoy high-spec games with overwhelming graphics anytime, anywhere, using only a smartphone, without a PC or console (a home gaming device connected to a TV).
The service introduced this time applies a subscription model to 5G streaming games, allowing users to access desired content unlimitedly for a monthly fee. It is a shift in perception from the method of purchasing games to a subscription model.
KT plans to officially launch its 5G streaming game service in March 2020 after discovering content suitable for streaming games following a two-month free trial period.
In addition, we plan to build a 5G streaming game service on a Windows-based open platform together with Ubitus, a Taiwanese streaming solution company, to secure openness and diversity in content supply.
In addition, a thumb-sized mini joystick, jointly developed with Motion Queen to enhance game control accuracy and immersion, is introduced to provide a gaming environment optimized for mobile. When the mini joystick is attached to a smartphone, users can enjoy games without connecting to power or Bluetooth, and the virtual controller on the game screen can be adjusted to three different sizes.
The 5G streaming game service is a subscription-based service that allows users to install an app on their smartphone and use their KT.com ID without a separate account, eliminating the need to purchase console and PC games separately, which typically cost between 20,000 and 60,000 won per title. KT plans to contribute to the revitalization of the streaming game market through this initiative.
Lee Pil-jae, Vice President of KT’s Marketing Division, stated, “Innovation in 5G services will begin with streaming games,” adding, “We will do our utmost to enhance customer satisfaction by providing customers with exceptional graphics and an innovative mobile gaming environment through 5G streaming games, while simultaneously leveraging the advantages of an open platform to secure diverse game content.”
Meanwhile, streaming games are attracting attention as a major market that will change the landscape of 5G services. As response speed is critical for games, they are emerging as the next streaming content following music and video by combining with 5G networks, which are characterized by ultra-high speed, ultra-low latency, and large capacity.
Global market research firm IHS Markit projected that the cloud gaming market size would grow approximately sixfold from $387 million in 2018 to $2.5 billion in 2023.
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