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VR-based community virtual social world available without HMD
Application of technologies such as telepresence, realistic rendering, and avatar framework
SK Telecom has implemented the VR-based community service Virtual Social World on mobile.
The virtual social world includes ▲T-Real Platform, an authoring tool for creating virtual worlds, ▲Avatar Framework for creating and controlling avatars, ▲Telepresence for synchronizing the activities of multiple users in real time, and ▲Realistic rendering technology for implementing realistic virtual worlds.

▲ VR-based community service Virtual Social World mobile service launched <Photo = SKT>
SK Telecom announced on March 22 that it has launched Virtual Social World Mobile, allowing VR users to form relationships and engage in community activities in a virtual world that transcends time and space.
The Virtual Social World has moved beyond the previous design method of requiring users to wear an HMD (Head Mount Display) device such as the Oculus Go to being usable on smartphones without an HMD.
Users can access the Jump VR application, set their avatar in the My Room menu, and then select the social room. The social room has 9 themes, including a club room and a cafe room, where you can meet other avatars, make friends, and enjoy various activities.
“We can now overcome physical limitations and create another self in a virtual space, and meet diverse people outside the boundaries of reality,” said Jeon Jin-soo, head of SK Telecom’s 5GX service business division. “We will do our best to establish this as a true 5G service that allows users to feel as if they are talking face-to-face with someone far away in the same space.”
Application of technologies such as telepresence, realistic rendering, and avatar framework
SK Telecom has implemented the VR-based community service Virtual Social World on mobile.
The virtual social world includes ▲T-Real Platform, an authoring tool for creating virtual worlds, ▲Avatar Framework for creating and controlling avatars, ▲Telepresence for synchronizing the activities of multiple users in real time, and ▲Realistic rendering technology for implementing realistic virtual worlds.

▲ VR-based community service Virtual Social World mobile service launched <Photo = SKT>
SK Telecom announced on March 22 that it has launched Virtual Social World Mobile, allowing VR users to form relationships and engage in community activities in a virtual world that transcends time and space.
The Virtual Social World has moved beyond the previous design method of requiring users to wear an HMD (Head Mount Display) device such as the Oculus Go to being usable on smartphones without an HMD.
Users can access the Jump VR application, set their avatar in the My Room menu, and then select the social room. The social room has 9 themes, including a club room and a cafe room, where you can meet other avatars, make friends, and enjoy various activities.
“We can now overcome physical limitations and create another self in a virtual space, and meet diverse people outside the boundaries of reality,” said Jeon Jin-soo, head of SK Telecom’s 5GX service business division. “We will do our best to establish this as a true 5G service that allows users to feel as if they are talking face-to-face with someone far away in the same space.”
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