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Connect artists, assets, and software tools on a single platform
NVIDIA has introduced a platform that supports easy asset sharing, asset library organization, collaboration, and AI to animate character expressions in a new development pipeline.
NVIDIA unveiled a new Omniverse platform to support game developers at the Game Developers Conference (GDC) on the 23rd.
As artists around the world integrate realistic physics and AI technologies to build large-scale 3D content libraries, the process is becoming increasingly challenging.
Omniverse addresses these challenges and supports game developers in creating smoother games by connecting artists, assets, and software tools to a single platform. Additionally, collaboration through Omniverse can accelerate project progress by significantly reducing unnecessary time during the design decision-making process.
Omnibus Audio2Face is an NVIDIA AI-powered application that enables character artists to create high-quality facial animations using only audio files. Audio2Face supports full-face animation, and artists can even control emotional elements. By utilizing Audio to Face, game developers can quickly and easily add realistic expressions to characters, fostering an emotional bond between the gamer and the character to enhance immersion.
The components of the omnibus platform for game developers are as follows.
Omniverse Nucleus Cloud is currently available in Early Access and allows for easy one-click sharing of Omniverse scenes, eliminating the need to set up Nucleus separately on a local or private cloud. Through Nucleus Cloud, game developers can easily perform real-time sharing and collaboration on 3D assets between internal and external development teams.
Omniverse DeepSearch is an AI-enabled service currently available to Omniverse Enterprise subscribers that allows game developers to instantly search a full catalog of 3D assets, objects, and characters without tags using natural language input and images.
The Omniverse Connector is a plugin that enables a 'live sync' collaborative workflow between third-party design tools and Omniverse. With the new Unreal Engine 5 Omniverse Connector, game artists can exchange USD and Material Definition Language data between the game engine and Omniverse.
NVIDIA unveiled a new Omniverse platform to support game developers at the Game Developers Conference (GDC) on the 23rd.
As artists around the world integrate realistic physics and AI technologies to build large-scale 3D content libraries, the process is becoming increasingly challenging.
Omniverse addresses these challenges and supports game developers in creating smoother games by connecting artists, assets, and software tools to a single platform. Additionally, collaboration through Omniverse can accelerate project progress by significantly reducing unnecessary time during the design decision-making process.
Omnibus Audio2Face is an NVIDIA AI-powered application that enables character artists to create high-quality facial animations using only audio files. Audio2Face supports full-face animation, and artists can even control emotional elements. By utilizing Audio to Face, game developers can quickly and easily add realistic expressions to characters, fostering an emotional bond between the gamer and the character to enhance immersion.
The components of the omnibus platform for game developers are as follows.
Omniverse Nucleus Cloud is currently available in Early Access and allows for easy one-click sharing of Omniverse scenes, eliminating the need to set up Nucleus separately on a local or private cloud. Through Nucleus Cloud, game developers can easily perform real-time sharing and collaboration on 3D assets between internal and external development teams.
Omniverse DeepSearch is an AI-enabled service currently available to Omniverse Enterprise subscribers that allows game developers to instantly search a full catalog of 3D assets, objects, and characters without tags using natural language input and images.
The Omniverse Connector is a plugin that enables a 'live sync' collaborative workflow between third-party design tools and Omniverse. With the new Unreal Engine 5 Omniverse Connector, game artists can exchange USD and Material Definition Language data between the game engine and Omniverse.
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