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With the 360 Live VR platform service, viewers feel as if they are right at the scene
SK Telecom announced on the 20th that it will showcase its 360 VR live broadcasting service, '360 Live VR,' at the 'Mobile World Congress (MWC) 2017' held in Barcelona, Spain, for four days starting on the 27th.
360 Live VR is a live broadcasting platform that provides a 360-degree omnidirectional view. Since a total of six camera feeds must be transmitted to provide 360-degree views simultaneously, a large amount of transmission capacity is required. 360 Live VR is expected to become a service that will be fully activated with the advent of the 5G era, which enables ultra-high-capacity wireless data transmission.

360 Live VR viewers can feel as if they are right at the scene. This is because the UHD screen is personalized based on the motion detection sensors of the head-mounted display. The power to choose the broadcast screen shifts from the broadcaster to the viewer.
Various technologies have been incorporated into 360 Live VR.
SK Telecom has developed its own screen bonding technology to provide a screen that looks as if it were shot with a single camera.
In addition, based on the 'image quality separation' principle that reduces file size while maintaining image quality, 360 VR broadcasting can be provided with just 6Mbps. With next-generation mobile streaming technology developed by SK Telecom, real-time mobile streaming latency has been reduced to within 5 seconds. This is establishing itself as an international standard.
In addition, 3D audio utilizing realistic sound technology has been applied. When 3D audio is applied to 360 Live VR, viewers can experience the sounds of the scene that change according to their gaze through VR.
360 Live VR is scheduled to be commercialized first in the B2B market in the first half of this year, and the application of 3D audio technology is expected to be possible in the second half.
SK Telecom announced on the 20th that it will showcase its 360 VR live broadcasting service, '360 Live VR,' at the 'Mobile World Congress (MWC) 2017' held in Barcelona, Spain, for four days starting on the 27th.
360 Live VR is a live broadcasting platform that provides a 360-degree omnidirectional view. Since a total of six camera feeds must be transmitted to provide 360-degree views simultaneously, a large amount of transmission capacity is required. 360 Live VR is expected to become a service that will be fully activated with the advent of the 5G era, which enables ultra-high-capacity wireless data transmission.
360 Live VR viewers can feel as if they are right at the scene. This is because the UHD screen is personalized based on the motion detection sensors of the head-mounted display. The power to choose the broadcast screen shifts from the broadcaster to the viewer.
Various technologies have been incorporated into 360 Live VR.
SK Telecom has developed its own screen bonding technology to provide a screen that looks as if it were shot with a single camera.
In addition, based on the 'image quality separation' principle that reduces file size while maintaining image quality, 360 VR broadcasting can be provided with just 6Mbps. With next-generation mobile streaming technology developed by SK Telecom, real-time mobile streaming latency has been reduced to within 5 seconds. This is establishing itself as an international standard.
In addition, 3D audio utilizing realistic sound technology has been applied. When 3D audio is applied to 360 Live VR, viewers can experience the sounds of the scene that change according to their gaze through VR.
360 Live VR is scheduled to be commercialized first in the B2B market in the first half of this year, and the application of 3D audio technology is expected to be possible in the second half.
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