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Adult VR Industry: "Exhibition Experiences Also Making Tremendous Progress; Deregulation Is Necessary for Further Development"
Adult content appears in VR exhibition halls; additional fees apply for high-level content.
Expected to act as a catalyst for the VR market, but strict regulations are a stumbling block
Expected to act as a catalyst for the VR market, but strict regulations are a stumbling block
It was once said that the video market grew due to the proliferation of adult videos. If so, could adult VR become a catalyst leading the VR market?
The adult content booths featured at the recently held VR Summit 2017 also provided an opportunity to glimpse these possibilities. Greenlight Pictures, Imagine VR, and Pizman Games participated in the booths.
The method is the same as existing VR. You just need to wear an HMD and view the video in 360 degrees.
Content varies by company, but each offers around 50 titles. You can choose between first-person and third-person perspectives, as well as Japanese, Korean, and Caucasian Westerners. Additional costs are required to access higher-level premium content.
Imagine VR, the only Japanese company among the booths, was the only one of the three to support controller functionality. They showcased two representative titles: 'VR Kanojo' and 'Let's Play with Nanai'. In 'Let's Play with Nanai', a mobile phone is attached to an inflatable doll (?), which uses sensors to detect the doll's front and back, reflecting the user's movements in the video. VR Kanojo communicates with the protagonist in the video using a controller.
We asked officials from three VR content market operators about the reason for introducing adult VR content. They replied that while supplying games and movies, they concluded that "there is no field with as high satisfaction as adult VR."
Since June, Piziman Games has been operating 'Melting VR Cinema,' where users can experience over 60 types of adult content and 20 types of general content. Users sit on a sofa in an empty space, put on an HMD, and watch the content.
When asked about the introduction of controllers, Kim Young-ho, CEO of Pizman Games, said, “The technology is already ready, but we are unable to introduce it due to regulations,” adding, “The very fact that one can experience adult VR content like this at the booth is a tremendous step forward.” CEO Kim continued, “I am a first-generation game developer.” "Development was slow due to strict regulations such as the 'shutdown system'," he said, expressing expectations for the growth of the game and VR markets as regulations are eased.
Content varies by company, but each offers around 50 titles. You can choose between first-person and third-person perspectives, as well as Japanese, Korean, and Caucasian Westerners. Additional costs are required to access higher-level premium content.
Imagine VR, the only Japanese company among the booths, was the only one of the three to support controller functionality. They showcased two representative titles: 'VR Kanojo' and 'Let's Play with Nanai'. In 'Let's Play with Nanai', a mobile phone is attached to an inflatable doll (?), which uses sensors to detect the doll's front and back, reflecting the user's movements in the video. VR Kanojo communicates with the protagonist in the video using a controller.
We asked officials from three VR content market operators about the reason for introducing adult VR content. They replied that while supplying games and movies, they concluded that "there is no field with as high satisfaction as adult VR."
Since June, Piziman Games has been operating 'Melting VR Cinema,' where users can experience over 60 types of adult content and 20 types of general content. Users sit on a sofa in an empty space, put on an HMD, and watch the content.
When asked about the introduction of controllers, Kim Young-ho, CEO of Pizman Games, said, “The technology is already ready, but we are unable to introduce it due to regulations,” adding, “The very fact that one can experience adult VR content like this at the booth is a tremendous step forward.” CEO Kim continued, “I am a first-generation game developer.” "Development was slow due to strict regulations such as the 'shutdown system'," he said, expressing expectations for the growth of the game and VR markets as regulations are eased.
Imagine VR is the only device that supports controller functionality.
Will VR enable realistic sexual experiences?
Ayaka Hahn, CEO of Imagine VR, gave a presentation on 'Human Sexuality in the Age of Singularity' at the conference. In response to the question many people might wonder, “Will VR enable realistic sexual experiences?”, it was stated that visual, sensory, and intelligent interaction must be satisfied.
He noted that while related technology exists now, it is difficult for an individual to acquire at a minimum cost of $10,000, and predicted, “I think AI lovers will become commonplace around 2040, when the number of transistor chips surpasses the number of brain cells in humans.”
"Socially marginalized groups will be able to satisfy their sexual desires"
Pointing out that while sex is one of the three major human desires, government support is difficult to obtain, he predicted that "adult VR content could be an alternative for satisfying sexual desires for socially marginalized groups."
Japan's aging society was cited as an example. When asked, "Do you feel sexually satisfied living as an adult aged 60 or older?", only the 40% range for men and the 20% range for women answered "yes." And regarding the results of a survey on sexually transmitted infections in Japan, he said, "The infection rate was higher among men in their 60s compared to men in their 20s," adding, "This could be the result of the misguided release of sexual desires."
Results of a survey on the distribution of sexually transmitted infections conducted in Japan
A video was released that highlights another social issue. The video features a caregiver who assists those with physical disabilities in satisfying their needs, along with a man with a disability. A woman identifying herself as a caregiver stated, "Having worked as a caregiver for a long time, I realized that they struggle because they cannot fulfill their sexual desires. I prepare for the process of ejaculation and clean up afterward." The man with a disability remarked, "It is a desire that everyone shares equally, but because many people view it strangely simply because of one's disability, it is difficult to satisfy."
After the conference ended, I asked the representative a question.
“Imagine VR has content famous enough to make game names known, such as 'VR Kanojo' and 'Let's Play with Nanai.' As shown in the survey on the elderly, satisfaction among women is actually lower; is there no content for women?”
The company that created Kanojo is producing content for women with a similar repertoire. It does not exist at the moment.
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