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VR, which used to be a seated experience, is now so dynamic with its diverse content.

Google 우선 소스Published2017.09.19 11:43
The 2017 Korea VR Festival will feature a variety of themed exhibitions.
VR content is becoming more diverse, including large-scale attractions, survival games, and karaoke.

A place has been created to see at a glance how far VR (virtual reality) has grown in use across gaming, entertainment, medical, and defense fields.

Under the theme of 'Experience the 4th Industrial Revolution with VR!', the KOREA VR Festival 2017 was held at the Sangam Nuri Dream Square from the 16th.

With the opening of V-Busters, a VR experience zone, at Yongsan I-Park Mall, VR game rooms are popping up everywhere. Despite challenges like content diversity and price that still hinder widespread adoption, VR experience centers are seeing a surge of interest. We explored how content, previously confined to sitting in a chair or shooting games, has evolved.


3DI's aerial VR attraction offers four experiences: skydiving, paragliding, wingsuit riding, and Jetman. Anyone who can wear the equipment, including adults, can participate. The skydiving experience involves jumping from a helicopter and experiencing freefall, lasting approximately four to five minutes. It was first introduced in the Chinese market and there are plans to enter the domestic market as well.


The robot VR bobsled was the most popular attraction at the large-scale experience center. It incorporated VR content into an amusement park-sized ride. The version of "Robot VR" that incorporated bobsled, a Winter Olympic sport, was first introduced at the KVRF. The gravitational acceleration generated by the robot arm's movements and 4D special effects maximized the immersive experience.


Facebook has created an experience zone for its virtual reality communication app, "Facebook Spaces," which can be experienced with Oculus devices. Within a Facebook Space, users can connect with remote users simply by connecting to Wi-Fi. Users can create virtual characters, communicate via voice, and even send photos and messages. Controllers can be used to move around and interact with others.


This is 3D Factory's "Camp VR." It's a survival VR experience operating in five locations across Korea. Players wear backpack PCs and VR headsets and move through a virtual space, playing games. There are five locations in Korea: Dongseong-ro, Daegu; Apgujeong, Seoul; Cheolsan, Gwangmyeong; Hapseong-dong, Changwon; and Hakdong, Yeosu. The game time is about 11 minutes, and it is said that matchmaking matches by branch will be possible at the end of October.


This is Ninety's VR karaoke device. Wearing an HMD, you experience a virtual stage and audience. It integrates VR into coin karaoke, allowing you to enter a small booth and feel like you're singing on stage. It's billed hourly and is expected to be introduced in Korea soon.


VR is also being used in architecture. In a virtual space designed according to blueprints, users can directly observe and verify that construction has been carried out according to the design. It's also used to inspect interiors in model homes. Controllers allow users to move around and check, and they can even customize ceiling heights, wallpaper, and flooring.
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