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Awards for teams that achieved excellent results in the Grand Challenge
EDPI-VR Team Wins Minister's Award from Circus Company TeamThe Ministry of Science and ICT held the 'VR Awards' on September 20th at the Nuri Dream Square in Sangam, Seoul, to award individual teams that achieved excellent results in the Grand Challenge, which was promoted to discover content developers and companies that will lead the virtual reality (VR) industry, a new growth engine of the 4th Industrial Revolution.
The Grand Challenge, now in its second year, consists of student and general categories, and the EDPI-VR team's 'Body Adventure' and the Circus Company team's 'Magic AR Box' each received the Minister of Science and ICT Award.
The Ministry of Science and ICT (MSIT) set a three-month pre-development period to enhance the quality of submitted content. Several companies, including Lotte World, 3D Factory, and Skonex, participated as mentors, providing support for devices like head-mounted displays (HMDs), infrastructure like servers, and technical coaching. Additionally, a development space was provided within Nuri Dream Square to facilitate smooth development for participants.
Circus AR screen from Circus Company, winner of the Minister of Science and ICT Award
The Electronics and Telecommunications Research Institute (ETRI) experts (2 teams, 12 people) residing at Leeum Square provided online and offline mentoring for technical difficulties and technical coaching for development content in the testing process.
The winners were awarded prize money and certificates, including the Minister of Science and ICT Award, and follow-up development support will be provided to commercialize the submitted content through collaboration with virtual reality companies such as Lotte World, 3D Factory, and Skonex.
Noh Kyung-won, Director of the Software Policy Bureau at the Ministry of Science and ICT, said, “The VR Awards are significant in that they discover and nurture promising developers and startups that will lead the virtual reality industry in the era of the Fourth Industrial Revolution, thereby creating new jobs and income,” and added, “We plan to continue to discover global leaders in the virtual reality industry in the future.”
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