This page was machine-translated and may differ from the original. View original
SK Telecom unveils 'Oksusu Social VR' for performances and conversations in virtual space
Thousands of concurrent users can enjoy concerts and movies
VR media combining content/communication functions… blueprint for 5G media technology
SK Telecom will showcase a service resembling the virtual space from the film 'The Matrix' at MWC 2018. Users can don VR devices, enter virtual space as their own avatar, and communicate with other participants while viewing the same video content through 'Oksusu Social VR(oksusu Social VR)'.
'Oksusu Social VR' combines virtual reality with the media platform service 'Oksusu' and 'Social Community' functionality, enabling users to enjoy video content together with friends worldwide in virtual space and communicate through avatars.
'Oksusu Social VR' is configured to allow users to view performances by popular idol groups EXO and Red Velvet from SM Entertainment, a leading Korean Wave content entertainment company, in virtual reality, and is expected to captivate global audiences at this MWC.

SK Telecom anticipates that in the 5G era, users will be able to meet friends in virtual space, shop, listen to music, and participate in K-pop star concerts and fan meetings by integrating various content in the future.
Participants in 'Oksusu Social VR' can view Oksusu video on large screens within the virtual space. When the 5G era arrives in the future, high-capacity data transmission will enable upgrades to provide 8K (7680*4320) video with 16 times sharper image quality than current Full HD.
Additionally, 'Oksusu Social VR' is structured to allow customers to create virtual spaces and invite other participants to view video content together. While watching movies in a virtual cinema together, users can exchange voice conversations through avatars or communicate and express emotions through various facial expressions and movements such as throwing popcorn.
At MWC 2018, SK Telecom plans to provide new content experiences in virtual space including ▲League of Legends (LOL) matches ▲SM concert footage ▲SK Wyverns baseball games.
SK Telecom has also applied 'T real Avatar Framework' to smoothly express avatar body movements and facial expressions in virtual space. Through this, 3D characters move naturally according to the actual person's gaze and gestures. Additionally, users can change avatar clothing according to personal preferences.
SK Telecom's 'Oksusu Social VR' is available on 'Samsung Electronics Gear VR' and 'Google Daydream'. At this MWC exhibition hall, users can experience it with 'Gear VR'.
Expanding interactive content combining 5G and VR
Currently, most VR content is provided by replaying pre-produced content. The reason for the scarcity of streaming VR content is the difficulty of transmitting large quantities of video data in real time.

With the introduction of next-generation communication technologies including 5G, users can enjoy VR content in real time vividly through high-definition streaming. For example, the Northern Lights in the Arctic can appear as if they are right in front of you, or European soccer matches held in Spain can be viewed as vividly as if watching from the local stands.
Meanwhile, SK Telecom anticipates that interactive content (Interactive Contents) capable of maximizing VR experiences will increasingly grow in the 5G era and is accelerating VR technology development. Interactive VR content can provide a new experience where virtual objects respond according to user movements.
SK Telecom plans to commercialize 'Oksusu Social VR' in the second half of this year and plans to expand applications to various industries including commerce, advertising, and entertainment in the future.
VR media combining content/communication functions… blueprint for 5G media technology
SK Telecom will showcase a service resembling the virtual space from the film 'The Matrix' at MWC 2018. Users can don VR devices, enter virtual space as their own avatar, and communicate with other participants while viewing the same video content through 'Oksusu Social VR(oksusu Social VR)'.
'Oksusu Social VR' combines virtual reality with the media platform service 'Oksusu' and 'Social Community' functionality, enabling users to enjoy video content together with friends worldwide in virtual space and communicate through avatars.
'Oksusu Social VR' is configured to allow users to view performances by popular idol groups EXO and Red Velvet from SM Entertainment, a leading Korean Wave content entertainment company, in virtual reality, and is expected to captivate global audiences at this MWC.
SK Telecom anticipates that in the 5G era, users will be able to meet friends in virtual space, shop, listen to music, and participate in K-pop star concerts and fan meetings by integrating various content in the future.
Participants in 'Oksusu Social VR' can view Oksusu video on large screens within the virtual space. When the 5G era arrives in the future, high-capacity data transmission will enable upgrades to provide 8K (7680*4320) video with 16 times sharper image quality than current Full HD.
Additionally, 'Oksusu Social VR' is structured to allow customers to create virtual spaces and invite other participants to view video content together. While watching movies in a virtual cinema together, users can exchange voice conversations through avatars or communicate and express emotions through various facial expressions and movements such as throwing popcorn.
At MWC 2018, SK Telecom plans to provide new content experiences in virtual space including ▲League of Legends (LOL) matches ▲SM concert footage ▲SK Wyverns baseball games.
SK Telecom has also applied 'T real Avatar Framework' to smoothly express avatar body movements and facial expressions in virtual space. Through this, 3D characters move naturally according to the actual person's gaze and gestures. Additionally, users can change avatar clothing according to personal preferences.
SK Telecom's 'Oksusu Social VR' is available on 'Samsung Electronics Gear VR' and 'Google Daydream'. At this MWC exhibition hall, users can experience it with 'Gear VR'.
Expanding interactive content combining 5G and VR
Currently, most VR content is provided by replaying pre-produced content. The reason for the scarcity of streaming VR content is the difficulty of transmitting large quantities of video data in real time.

With the introduction of next-generation communication technologies including 5G, users can enjoy VR content in real time vividly through high-definition streaming. For example, the Northern Lights in the Arctic can appear as if they are right in front of you, or European soccer matches held in Spain can be viewed as vividly as if watching from the local stands.
Meanwhile, SK Telecom anticipates that interactive content (Interactive Contents) capable of maximizing VR experiences will increasingly grow in the 5G era and is accelerating VR technology development. Interactive VR content can provide a new experience where virtual objects respond according to user movements.
SK Telecom plans to commercialize 'Oksusu Social VR' in the second half of this year and plans to expand applications to various industries including commerce, advertising, and entertainment in the future.
To request a correction, reply or follow-up report on this article, see how to file a request. Previously published statements are collected in corrections & replies.
김지혜 Reporter

.png)














