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Real-time ray tracing of objects and environments is possible
RTX adopted in games such as Battlefield V and Tomb Raider
Adobe, Autodesk, and Pixar Support RTX Platform 


Ray tracing applied to Battlefield V
NVIDIA has unveiled the first GeForce RTX gaming GPU based on the Turing architecture. Various blockbuster games, such as EA's 'Battlefield V' and Square Enix's 'Shadow of the Tomb Raider', have already been developed based on the NVIDIA RTX platform.
The new RT cores of the Turing architecture enable real-time ray tracing of objects and environments using physically accurate shadows, reflections, refractions, and global illumination.
NVIDIA RTX provides a toolset that enables game developers to utilize ray tracing and AI effects, including advanced programmable hardware and software such as shaders, ray tracing, and deep learning. The NVIDIA RTX platform supports Microsoft's new DirectX Ray Tracing (DXR) API, development for Windows and Vulkan APIs, games using it, and hardware acceleration integrated into the NVIDIA Turing architecture.
GeForce RTX GPUs are powered by Turing Tensor Cores that perform neural network processing, and also support Deep Learning Super Sampling (DLSS), a technology that applies deep learning and AI to rendering technology to make the edges of rendered objects in games sharper and smoother.
Game companies, as well as professional rendering application developers such as Adobe, Autodesk, and Pixar, have also expressed support for the NVIDIA RTX platform.
"With the NVIDIA RTX platform and GeForce RTX 20 series GPUs, we are able to introduce real-time ray tracing to games sooner than expected," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Gamers will soon be able to experience games that use the AI and hardware ray acceleration built into GeForce RTX GPUs."
Epic Games CEO Tim Sweeney said, “GeForce RTX and NVIDIA Turing architecture provide a new foundation for game development by integrating ray tracing acceleration, AI hardware, and programmable shading into a single GPU.”
Kim Dong-gun, Head of Development at Nexon Korea’s Devcat Studio, said, “Real-time ray tracing was a feature that was rarely used in the gaming industry, but NVIDIA GeForce RTX made it possible. “Ray-traced shadows, reflections, refractions, and ambient occlusion are at an astonishing level. It is literally a game-changing feature,” he said.
RTX adopted in games such as Battlefield V and Tomb Raider
Adobe, Autodesk, and Pixar Support RTX Platform



Ray tracing applied to Battlefield V
NVIDIA has unveiled the first GeForce RTX gaming GPU based on the Turing architecture. Various blockbuster games, such as EA's 'Battlefield V' and Square Enix's 'Shadow of the Tomb Raider', have already been developed based on the NVIDIA RTX platform.
The new RT cores of the Turing architecture enable real-time ray tracing of objects and environments using physically accurate shadows, reflections, refractions, and global illumination.
NVIDIA RTX provides a toolset that enables game developers to utilize ray tracing and AI effects, including advanced programmable hardware and software such as shaders, ray tracing, and deep learning. The NVIDIA RTX platform supports Microsoft's new DirectX Ray Tracing (DXR) API, development for Windows and Vulkan APIs, games using it, and hardware acceleration integrated into the NVIDIA Turing architecture.
GeForce RTX GPUs are powered by Turing Tensor Cores that perform neural network processing, and also support Deep Learning Super Sampling (DLSS), a technology that applies deep learning and AI to rendering technology to make the edges of rendered objects in games sharper and smoother.
Game companies, as well as professional rendering application developers such as Adobe, Autodesk, and Pixar, have also expressed support for the NVIDIA RTX platform.
"With the NVIDIA RTX platform and GeForce RTX 20 series GPUs, we are able to introduce real-time ray tracing to games sooner than expected," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Gamers will soon be able to experience games that use the AI and hardware ray acceleration built into GeForce RTX GPUs."
Epic Games CEO Tim Sweeney said, “GeForce RTX and NVIDIA Turing architecture provide a new foundation for game development by integrating ray tracing acceleration, AI hardware, and programmable shading into a single GPU.”
Kim Dong-gun, Head of Development at Nexon Korea’s Devcat Studio, said, “Real-time ray tracing was a feature that was rarely used in the gaming industry, but NVIDIA GeForce RTX made it possible. “Ray-traced shadows, reflections, refractions, and ambient occlusion are at an astonishing level. It is literally a game-changing feature,” he said.
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