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U+ to Build 5G MEC-Based Telepresence Service

Google 우선 소스Published2019.11.04 10:39
Holograms require about 20MB of transmission and processing per second.
U+ builds MEC and integrates AI algorithms.
DoubleMe creates holograms with a single 3D camera.



Now you can conduct remote meetings while seeing each other's faces.
Schematic diagram of 5G-based real-time telepresence technology.
(Image = LG U+)

LG Uplus announced on the 4th that it will jointly develop 5G-based real-time telepresence technology with hologram content production company DoubleMe.

Telepresence is a technology that allows people in remote locations to appear as if they were present in the same space, using hologram-like VR. For example, it allows employees in rural areas to be brought in as holograms and hold remote meetings with colleagues in Seoul.

To implement telepresence, LG U+ plans to build a Mobile Edge Computing (MEC) network that processes data on servers installed close to users. This will enable real-time delivery of high-capacity 3D holographic content, requiring data transmission and processing of approximately 20 MB per second. AI algorithms that enhance the quality of holographic content will also be implemented on MEC and utilized as computing resources.

DoubleMe offers Holoport, a technology that can create real-time holograms with a single 3D camera. Holoport uses AI to infer the subject's movements through machine learning, automatically supplementing the image with areas not captured by the camera.

LG Uplus’s Managing Director of Future Technology Development Group, Lee Hae-seong, said, “As 3D cameras for smartphones become more widespread, telepresence technology will receive even more attention,” and added, “We will collaborate with DoubleMe to discover various business models based on telepresence, such as remote conferencing, remote treatment, and remote education.”

DoubleMe CEO Kim Hee-kwan said, “We expect that our collaboration with LG U+ will accelerate the popularization of holograms,” adding, “In addition to B2B, the potential for expanding the use of holograms in areas such as entertainment and sports is limitless.”

Meanwhile, according to Global Industry Analysts (GIA), the domestic hologram market is expected to grow from approximately KRW 900 billion in 2020 to KRW 1.5 trillion in 2025.
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