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Optimizing Mobile 3D Visual Experience

Google 우선 소스Published2022.06.29 12:05
Arm Unveils Total Compute Solution to Improve Mobile User Experience
Immortalis GPU, mobile hardware-based ray tracing support

The global mobile game market is expected to reach $222 billion (approximately 287 trillion KRW) this year, with mobile games accounting for 61% of the total and steadily growing as a core sector within the gaming market. In particular, as improving visual experiences has become crucial for the development of immersive devices, related solutions have advanced significantly.

Against this backdrop, Arm announced the 2022 Total Compute Solution (TCS22) through an online press conference on the 29th. At the conference, the company unveiled solutions that contribute to the development of immersive devices and the maximization of visual and user experiences.

■ Total Compute Solutions, Improving Mobile User Experience


Hwang Sun-wook, General Manager of Arm Korea, giving a presentation at an online press conference.

Arm stated that it improves the user experience in all client markets by providing various levels of performance, efficiency, and scalability.

It was stated that when Arm IP is combined with TCS22, it is possible to achieve up to 28% improved performance, up to 16% power savings, and up to 23% DRAM traffic savings across various workloads. Arm is also expected to enable more realistic and immersive gaming experiences with the launch of Immortalis, a new flagship GPU that supports hardware-based ray tracing for the first time on mobile.

Arm continues to expand the dimensions of performance beyond general-purpose workloads to workloads requiring specialized processing. This is driving the expansion of mobile technology across not only GPUs but also CPUs and system IPs.

Paul Williamson, Senior Vice President of Arm’s Client Business Unit, said, “Arm is setting the standard for performance and efficient computing, and Arm’s latest family of compute solutions for consumer devices will create the visual experiences of the future while pushing the limits of what is possible in the mobile market.”

Hwang Sun-wook, General Manager of Arm Korea, emphasized, “Expressive and immersive visual experiences are the key to maximizing user experience, and Arm’s new flagship GPU model, Immortalis, designed to realize this, will further optimize the visual experience of mobile 3D.”

■ Gaming performance powered by Arm Immortalis and Mali GPU

▲ Immortalis Diagram (Image-Arm)

Mobile gaming has grown dramatically due to innovations in mobile devices, but with the emergence of highly visualized AAA gaming experiences, performance capable of implementing them has become necessary.

In response, Arm launched a completely new flagship GPU called Immortalis. It is built and enhanced for mobile 3D experiences, based on the legacy of Mali, the world's most shipped GPU. The Immortalis-G715 is the first Arm GPU to support hardware-based ray tracing on mobile, and is expected to contribute to a more realistic and immersive gaming experience.

In addition, Arm announced plans to launch the new premium Arm Mali-G715 GPU. The Mali-G715 includes Variable Rate Shading (VRS), a graphics feature available on all the latest GPUs, to reduce power consumption and enhance gaming performance.

Mentioning that Arm's latest GPU delivers 15% improved performance compared to the previous generation, the company emphasized that it is focusing on ensuring the AAA gaming experience demanded by end-users in the latest flagship and premium smartphone sectors. Arm explained that the new GPU is based on the highly efficient Arm Mali-G710 GPU and can provide more gaming time on the go through 15% improved energy efficiency.

Meanwhile, Arm continues to improve single-threaded performance with the new Arm Cortex-X3 targeting various benchmarks and applications, providing 25% improved performance compared to the latest Android flagship smartphones and 34% improved performance compared to the latest mainstream laptops.

The Arm Cortex-A715 has reached a significant milestone of matching the performance of the Cortex-X1 by focusing on efficient performance and providing 20% energy efficiency and 5% performance improvement over the Cortex-A710.

As efficient performance became critical, the Cortex-A715 became a CPU cluster based on a "big.LITTLE" configuration. This technology is currently the most commonly used heterogeneous processing architecture in consumer devices worldwide.
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