This page was machine-translated and may differ from the original. View original

The Slow Popularization of VR/AR Can Be Found in Convergence Technology

Google 우선 소스Published2017.05.15 17:52
KETI Introduces Technological Achievements, From VR/AR Platforms to Content
Showcasing convergent technologies capable of practical implementation


An event has been organized to provide a comprehensive overview of the current state of virtual reality (VR), augmented reality (AR), and hologram technologies. Held for the 15th time, this event is KETI’s technology innovation matchmaking, designed to introduce and connect in-house developed technologies with small and medium-sized enterprises.
The Korea Electronics Technology Institute (KETI) introduced nine related technologies: hologram printing, experiential sportainment VR, power facility visualization using VR/AR, virtual training joint platform, contactless NUI/NUX, 3D convergence performance evaluation and VR/AR demonstration technology, and 3D virtual digital manufacturing.

Various technologies were demonstrated, including a device that appears to be a VR driving game, a TV, and a VR device for ski experiences. The first thing that caught the eye was the 'Smart Substation' technology, which KETI reportedly jointly developed with Korea Electric Power Corporation last February. It allows users to view the equipment environment in real-time AR by scanning and modeling the facility from the first basement level to the third floor above ground in 3D.




The VR device is equipped with content designed to enhance new employees' field experience and practical response skills. It provides a manual outlining precautions for routine inspections and maintenance in areas where access is restricted and training is difficult, and enhances the sense of realism by simulating actual lighting and equipment placement.

HoloLens can receive real-time information through its built-in computing capabilities. By analyzing and comparing previous inspections with the current status using data regarding equipment that is unavailable within the substation, predictive inspections become possible.

Park Byung-ha, a principal at the VR/AR Research Center, stated, “In particular, HoloLens is suitable because it allows users to check data using only hand gestures when operating a remote control in the field is difficult.” He added, “Currently, HoloLens is an underdeveloped field where Microsoft’s device is the only one available, but as technology advances, equipment-centric visualization and training will become possible for both VR and AR.”

To broaden the scope of 'convergence technology' from smart factories to Joy Robots, it must become hyper-realistic visual content.

The photorealistic/real-scale 3D modeling of the smart substation, created by scanning it in 3D, was done using a power equipment modeling authoring tool. Using a broadband scanner, the scan was completed in one and a half months with an error of 1mm even from 300m away.

3D technology can branch out in many directions through virtual simulation. These range from motion capture researching robot-human interfaces for factory automation to 4K-based stage production used at the Harry Potter experience in London. KETI is conducting research to enable the integrated management of IoT sensing information, big data, and human-machine based interactions on a single screen.

Jang Min-hyeok, a principal researcher at the IT Convergence Components Research Center, stated, “While the existing 3D market may be similar to VR, users found it difficult to use for extended periods due to fatigue caused by focus mismatch issues.” He added, “To be integrated into various industries, it must become hyper-realistic visual content, similar to VR technology.” On the other hand, he revealed that they are researching ways to reduce actual costs and manpower, noting, “Since the development tool DMWorks (Digital Manufacturing Works) is not cost-effective for companies, we are researching technologies that can be created using low-cost production tool environments such as Unity or Unreal Engine.”

Hyundai Motor utilized mapping technology for the construction of its plant when relocating to Mexico. They created PLC designs using 2D CAD to determine wiring routes and connected them in 3D to calculate the necessary cable lines for the factory design. By manufacturing extra cables to prepare for unforeseen circumstances, they were able to reduce the cost of taping.

Not a VR car game, but actual 'vehicle training'

Virtual training technology that overcomes the spatial and temporal constraints of training in a virtual reality environment was also unveiled. Although it appeared to be an ordinary VR device for vehicle games, the researcher explaining the technology stated, “We have developed a ‘platform’ for creating content that can be used not only for vehicle driving but also for flight training, virtual sports training, and the aerospace business.” He added, “We simplified the development of complex technology. We can provide the platform or produce content as needed.” This is an industrial project that has been underway since 2013, and it is currently in the stage of producing a distribution version with the aerospace business to verify the project. If its practicality is recognized, it is expected to be actively utilized for training to obtain certifications.

Remotely adjustable 3D spatial touch

A contactless NUI/NUX was introduced that allows users to input text and change channels on the TV by gesturing without a remote control. According to Principal Researcher Yang-geun Ahn, foreign companies that developed similar technologies, such as Point Grab and Eye Sight, have reached the adoption stage in conjunction with Home IoT, where the device becomes a 'remote control' when the user's eye and fingertip align.

The technology showcased by KETI records characters by drawing patterns in the air with fingertips, utilizing the thumb and index finger to record the beginning and end separately. At the site, we met a researcher vigorously waving their hands in front of a TV. Other technologies include inputting characters in eight different directions and inputting text with both hands on a 3D spatial keyboard. While this can be used for home IoT, it can also be utilized as a mirror-type device deployed in hospitals or public places for infection prevention, or as a smart PC for tasks such as playing PPT videos during meetings.
본 기사에 대한 정정·반론·추후보도 청구는 보도 청구 안내를, 그간 게재된 보도문은 정정·반론보도 모아보기를 참고해 주세요.
김자영 기자